Mitchell Hansen

Kirkland, WA

Hardcopy CV



Fast learner, polyglot, strong desire to deliver, team player, great communicator

C++ and associated tech

  • C++11
  • STL
  • Compilers, linkers, debuggers
  • CMake & Make

Automotive Embedded and toolchains

  • C, Assembly
  • Compilers, linkers, debuggers

2d&3d graphics / math

  • OpenGL, Vulkan, OpenCL
  • Raycasting, Dynamic lighting
  • Volumetric rendering, Octrees



Java, JSPS

Git / Perforce / SVN

Comfortable with most mainstream OS's and toolchains

Web Development (If I have to)

  • HTML, CSS, Javascript
  • Flask
  • AWS, Appengine
  • JQuery and other outdated JS frameworks
  • SQL's and flavors thereof

Other Links

Relevant Work Experience

Embedded Software Engineer / Elektrobit GmbH.
December 2018 - Present

At my current and lovely company Elektrobit, I am tasked with supporting our Tresos and Corbos implementations of the Autosar automotive standard. This support takes many forms; Dealing with low level debugging of automotive ECU's, from assembly to the OS architecture. Painstakingly fact checking configurations against CPU spec sheets. Or even sprinkling in a little onsite customer support as an Autosar SME.

Software Engineer / Espial Inc.
July 2017 - December 2018

At Espial I initially applied my knowledge of embedded products and C/C++ to hunt for bugs in a legacy set-top-box C++ codebase. I also aided in maintenance of the test automation framework for said codebase. I later pivoted to another role in the cloud services team, in which we performed all the engineering required for maintaining and developing a large IPTV SaaS solution. This included bug fixes, feature work, automation (test&build), releases, and if we were unlucky, cm and ops.

Web Development Intern / Donuts Inc.
June 2016 - September 2016

At Donuts I received a crash course in agile development and general software practices. I had up to this point been a pure C/C++ programmer with occasional spats of C#. Donuts operated on a HTML + Python + Google Cloud stack which was completely new for me, and forced me out of my comfort zone. I credit this for strengthening my ability to pivot between languages, frameworks, and environments.

i.e I wrote a bunch of Google Cloud microservices and tools


Voxel Raycaster

Hardware accelerated (OpenCL) implementation of the Fast Voxel Traversal algorithm (Woo). Also features an implementation of Efficient Sparse Voxel Octrees (Laine). Custom camera, game logic, rendering loop, Blinn-Phong lighting, shadowing, texturing, TCP streaming Android controller, and more.

Mathematical Optimization

Implementation of 15 optimization test suite functions, and 9 popular mathematical optimization algorithms

Project Euler

Solutions to a couple dozen Project Euler problems using Python


Central Washington University
2012 - 2017

Bachelor of Science, Computer Science