Seattle, WA
mitchellhansen0@
gmail.comSkills
Fast learner, polyglot, strong desire to deliver, team player, great communicator
C, IoT, and embedded
Rust
C++ and associated tech
Automotive Embedded and toolchains
2d&3d graphics / math
Python
Java, JSPS
Git / Perforce / SVN
Comfortable with most mainstream OS's and toolchains
Web Development (If I have to)
Details, eventually.
At Wyze, I became a Zen master of refactoring, the Sun Tsu of LoC count, a code monkey with the most primal desire to simplify all that I could touch. I learned more and worked harder than at any point in my career and gained important ownership over critical core product features. I actively played a key role in the complete lifetime of multiple products, from inception, to launch, to maintenance; And was a trusted expert voice in the design and architecture of our software solutions.
At Elektrobit, I was tasked with supporting EB's Tresos and Corbos implementations of the Autosar automotive standard. This support took many forms; Dealing with low level debugging of automotive ECU's, from assembly to the OS architecture. Painstakingly fact checking configurations against CPU spec sheets. Or even sprinkling in a little onsite customer support as an Autosar SME.
At Espial, I initially applied my knowledge of embedded products and C/C++ to hunt for bugs in a legacy set-top-box C++ codebase. I also aided in maintenance of the test automation framework for said codebase. I later pivoted to another role in the cloud services team, in which we performed all the engineering required for maintaining and developing a large IPTV SaaS solution. This included bug fixes, feature work, automation (test&build), releases, and if we were unlucky, cm and ops.
At Donuts I wrote bad html/css, and bad javascript. I still write bad html/css/js. I also learned that I'd rather move my career more in the direction of embedded development.
Hardware accelerated (OpenCL) implementation of the Fast Voxel Traversal algorithm (Woo). Also features an implementation of Efficient Sparse Voxel Octrees (Laine). Custom camera, game logic, rendering loop, Blinn-Phong lighting, shadowing, texturing, TCP streaming Android controller, and more.
A 2D drawing machine. From pulleys to hardware accelerated image processing.
(currently undergoing a never-ending rewire with rust + vulkan)
Solutions to a couple dozen Project Euler problems using Python
Bachelor of Science, Computer Science